7
Volume I I I Summer 2022
Exploring Vicarious Liability to
Remedy the #E-Too Movement
Eloise Hewson
Abstract
The esports, or competitive video gaming, industry is an
exciting area of economic and cultural growth. Gaming can
facilitate interpersonal connection, shared problem-solving,
and creativity. Players may purchase a game, watch a streamer
play it online, join an online gaming community, attend a
tournament, compete professionally, or find employment in
game development or a related field. The gaming industry
generates enormous economic value and employs tens of
thousands of people in the UK alone. However, the esports
sector does not extend its benefits equally. Women are
regularly verbally harassed in video games, countless women
have been groped at esports events, women have been raped by
professional players, underage fans have been groomed. Abuse
is endemic to online gaming communities.
This article argues that it is necessary to hold esports teams
vicariously liable for the harms caused by professional players
in order to remedy abuse in online games. The first section
proposes that serious instances of abuse committed by
professional esports players have normalised misogyny in
gaming communities and proposes that non-tortious solutions
are inadequate. The second section considers civil legal options
and argues that, whilst individual players could be held liable
in tort, the lack of means of most abusers renders direct claims
worthless. Finally, section three shows that esports teams could
be held vicariously liable for abuse if three doctrinal
ambiguities were clarified. It is concluded that these
ambiguities should be resolved in order to compel esports
teams to compensate victims and lessen abuse by improving
social norms in online gaming communities.
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York Law Review
‘this is the INTERNET folks… there are no laws here, at least
not clearly defined ones’
1
1 The Problem
1.1. Introduction
The sexualised abuse of women is endemic throughout the internet
2
and is especially acute in online gaming communities; over 60 per
cent of female gamers are harassed,
3
and employees
4
and underage
fans
5
repeatedly report being abused by
professionals employed in the
esports
6
industry. Esports misogyny rises tirelessly in a toxic cycle of
1
Anonymous online comment quoted in Keats Citron, ‘Law’s Expressive Value in
Combating Cyber Gender Harassment’ (2009) 108(3) Michigan Law Review 373,
401.
2
See for example Emma Jane, “‘Back to the Kitchen, Cunt”: Speaking the
Unspeakable About Online Misogyny’ (2014) 28(4) Journal of Media and Cultural
Studies 558, 560563; Keats Citron (n 1) 374, 380384.
3
Jenny McBean and Seb Martin, ‘Bryter Female Gamer Survey’ (Bryter 2020) 20
<https://pages.bryter-research.co.uk/hubfs/003-FGS-1603/Bryter%20-
%20Female%20Gamers%20Survey%202020.pdf> accessed 25 May 2022 (survey of
1001 female and 1003 male participants who play video games at least monthly,
commissioned by Women in Games charity.) See further Women in Games, ‘Bryter X
Women in Games’ <https://www.womeningames.org/project/diversity-guide/>
accessed 25 May 2022.
4
Dom Sacco, ‘Method back on track after almost imploding in wake of abuse
scandal’ (EsportsNews, 26 June 2020) <https://esports-
news.co.uk/2020/06/26/method-players-partners-step-away-over-abuse-scandal/>
accessed 25 May 2022; Method, ‘Statement on Co-CEO: An Update from Method’
<https://www.method.gg/statement-on-co-ceo> accessed 25 May 2022; Cecilia
D’Anastasio, ‘Inside The Culture Of Sexism at Riot Games’ (Kotaku, 7 August 2018)
<https://kotaku.com/inside-the-culture-of-sexism-at-riot-games-1828165483>
accessed 25 May 2022.
5
Cecilia D’Anastasio, ‘When Your Favorite Streamer Turns Out to Be a Creep (Or
Worse)’ (Kotaku, 19 February 2019) <https://kotaku.com/when-your-favorite-
streamer-turns-out-to-be-a-creep-or-1832734851> accessed 25 May 2022.
6
For definitions of esports, see Omar Ruvalcaba and others, ‘Women’s Experiences
in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive
Video Game Play’ (2018) 42(4) Journal of Sports and Social Issues 295, 296 (survey
9
Volume I I I Summer 2022
public outcry and continuing abuse.
7
The 2012 #1reasonwhy
movement, in which female game creators shared experiences of
industry discrimination on Twitter, exposed widespread sexual
harassment and led some to anticipate genuine positive change.
8
Less
than two years later, a female developer was accused of trading sex for
positive game reviews, sparking a culture war between progressive
industry-members, who saw the rumours as an unsubstantiated smear
campaign, and anti-feminist trolls. Women were given actionable
death and rape threats.
9
In 2019, news outlets proclaimed that there
was a newfound determination for equality
10
after the #MeToo
movement prompted women to expose sector-wide abuse in the games
of 61 female and 31 male esports viewers recruited from university psychology
department and observation of 39 female and 48 male Twitch streamers); Michael
Ward and Alexander Harmon, ‘ESport Superstars’ (2019) 20(8) Journal of Sports
Economics 987, 987 (collection of community-compiled earnings data relating to
24,000 players); John Holden and Thomas Baker, ‘The Econtractor? Defining the
Esports Employment Relationship’ (2019) 56(2) American Business Law Journal 391,
393; Lindsey Darvin, Ryan Vooris and Tara Mahoney, ‘The Playing Experiences of
Esports Participants: An Analysis of Treatment Discrimination and Hostility in Esport
Environments’ (2020) 2(1) Journal of Athlete Development 36, (survey of 471
participants, 77% of whom were male, recruited via Reddit).
7
Jane (n 2) 566.
8
Mary Hamilton, ‘#1reasonwhy: The Hashtag That Exposed Games Industry Sexism’
The Guardian (London, 28 November 2012)
<https://www.theguardian.com/technology/gamesblog/2012/nov/28/games-industry-
sexism-on-twitter> accessed 25 May 2022.
9
Caitlin Dewey, ‘The Only Guide to Gamergate You Will Ever Need to Read’
Washington Post (14 October 2014) <https://www.washingtonpost.com/news/the-
intersect/wp/2014/10/14/the-only-guide-to-gamergate-you-will-ever-need-to-read/>
accessed 25 May 2022; Nick Wingfield, ‘Feminist Critics of Video Games Facing
Threats in “GamerGate” CampaignNew York Times (New York, 15 October 2014)
<https://www.nytimes.com/2014/10/16/technology/gamergate-women-video-game-
threats-anita-sarkeesian.html> accessed 20 May 2021; Editorial, ‘The Guardian View
on Gamergate: When Hatred Escaped’ The Guardian (London, 20 August 2019)
<https://www.theguardian.com/commentisfree/2019/aug/20/the-guardian-view-on-
gamergate-when-hatred-escaped> accessed 25 May 2022.
10
Lucy Orr, ‘“This Industry Has a Problem with Abuse”: Dealing with Gaming’s
#MeToo Moment’ The Guardian (London, 17 September 2019)
<https://www.theguardian.com/games/2019/sep/17/gaming-metoo-moment-
harassment-women-in-games> accessed 25 May 2022.
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York Law Review
industry by sharing their experiences online.
11
Only a short while later,
over three days in June 2020, hundreds of women publicly alleged that
they had been assaulted or harassed by esports professionals.
12
Many
assumed that improvements were inevitable following June 2020,
13
but the events of the past decade show that proactive change is
necessary to break cycles of abuse in esports.
This article argues that esports teams should be held vicariously liable
for the torts of their players in order to lessen abuse in gaming
communities. This first section proposes that the esports gender
harassment problem is caused by the formation of toxic communities
around abusive high-level players and shows that non-tortious
solutions to this problem are inadequate. Section two shows that
abusive players could be held liable in tort, but that claims are
undermined by the lack of financial resources of individual abusers.
Finally, section three argues that esports teams could be held
vicariously liable for the torts of their players, but that three doctrinal
ambiguities currently frustrate claims. It is concluded that the
ambiguities in the doctrine should be resolved in order to compel
teams to compensate victims and lessen abuse in wider gaming
communities.
11
Laurie Penny, ‘Gaming’s #MeToo Moment and the Tyranny of Male Fragility’
(Wired, 9 June 2019) <https://www.wired.com/story/videogames-industry-metoo-
moment-male-fragility/> accessed 25 May 2022; Orr (n 10); John Holden, Thomas
Baker and Marc Edelman, ‘The #E-Too Movement: Fighting Back Against Sexual
Harassment in Electronic Sports’ (2019) 52 Ariz St L J 1, 12.
12
Shannon Liao, ‘Gaming Companies Are Responding to a Wave of Sexual
Misconduct Allegations’ CNN Business (New York, 25 June 2020)
<https://edition.cnn.com/2020/06/25/tech/gaming-metoo-twitch/index.html> accessed
25 May 2022; Wes Fenlon, ‘Women in the Games Industry Speak Out Over Sexual
Assault and Harassment’ (PCGamer, June 2020) <https://www.pcgamer.com/women-
in-the-games-industry-speak-out-over-sexual-assault-and-harassment/> accessed 25
May 2022.
13
Taylor Lorenz and Kellen Browning, ‘Dozens of Women in Gaming Speak Out
About Sexism and Harassment’ New York Times (New York, 23 June 2020)
<https://www.nytimes.com/2020/06/23/style/women-gaming-streaming-harassment-
sexism-twitch.html> accessed 25 May 2022; Darvin, Vooris and Mahoney (n 6) 44.
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Volume I I I Summer 2022
1.2. Limitations
Two limitations as to scope should be noted. First, although online
abuse often occurs across borders,
14
this article will focus on English
law. This approach is appropriate because many recent allegations of
abuse have involved English players, potentially engaging English
law.
15
Internationality limitations will be discussed further as each
solution is analysed.
16
Second, although this piece unavoidably
disproportionately discusses male-on-female abuse,
17
esports gender
abuse is taken to mean abuse relating to gender, rather than merely
that affecting women. It should particularly be noted that male-on-
male abuse is frequently downplayed
18
and often invokes gender
norms in similarly harmful ways.
19
The lack of high-quality research into online abuse provides an
additional limitation. Jane proposes that online harassment is
understudied because it is vulgar and falls outside of ordinary
scholarly discourse.
20
Perhaps more pertinently, journalists and
academics who write about online gender abuse are often subjected to
harassment;
21
one researcher witnessed debates about her ‘rapeability’
14
See for example Steven Messner, ‘WoW’s Top Competitive Raid Guild Is
Collapsing Amid Multiple Accusations of Sexual Assault and Abuse’ (PCGamer,
June 2020) <https://www.pcgamer.com/wows-top-competitive-raid-guild-is-
collapsing-amid-multiple-accusations-of-sexual-assault-and-abuse/> accessed 25 May
2022.
15
See for example Messner (n 14); Cale Michael, ‘Evil Geniuses Cut Ties with Dota
2 Caster GranDGranT Amid Sexual Harassment Allegations’ (DotEsports, 22 June
2020) <https://dotesports.com/dota-2/news/evil-geniuses-cuts-ties-with-dota-2-caster-
grandgrant-amid-sexual-harassment-allegations> accessed 25 May 2022.
16
See ss 2.3 and 3.3.
17
Jane (n 2) 559.
18
Martha Chamallas, ‘Vicarious Liability in Torts: The Sex Exception’ (2013) 48(1)
Valparaiso U L Rev 133, 164.
19
Jane (n 2) 565.
20
ibid 558.
21
ibid 561563.
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York Law Review
circulating online following the publication of her work.
22
As such, it
appears that the proliferation of online abuse itself limits research
engagement. Somewhat ironically, online abuse may also be under-
researched because it is trivialised. Keats Citron argues that cyber
harassment is considered juvenile ‘locker-room talk’ affecting only
‘overly sensitive complainers’.
23
Online abuse is dismissed as a social
problem
24
and infantilised as an issue to be solved by parents.
25
One
New York Times journalist, after describing women being driven from
their homes during gamergate, jovially concluded that progress was
indicated by Lara Croft’s ‘more modestly proportioned’ breasts.
26
A final limitation is imposed by the lack of research analysing the
esports industry.
27
What little research has been conducted is
sometimes compromised by commercial interests
28
and poor
participant selection. Whilst one empirical study of gamers present on
Reddit
29
attracted overwhelmingly male responses,
30
recruitment
within a university psychology department attracted majority female
participants,
31
casting doubt on the extent to which small-scale studies
can represent diverse online communities. To account for unavoidable
22
ibid 562.
23
Keats Citron (n 1) 375, 395396.
24
Liao (n 12); Paula Giliker, ‘“Tailoring” the Close Connection Test for Sexual
Abuse Victims: Vicarious Liability in the Court of Appeal’ (University of Bristol Law
School Blog, 26 April 2021) <https://legalresearch.blogs.bris.ac.uk/2021/04/tailoring-
the-close-connection-test-for-sexual-abuse-victims-vicarious-liability-in-the-court-of-
appeal/> accessed 25 May 2022.
25
Digital, Culture, Media and Sport Select Committee, Government Response to the
Digital, Culture, Media and Sport Select Committee Report on Immersive and
Addictive Technologies (CP 241, 8 June 2020) (Government response to DCMS) para
32.
26
Wingfield (n 9).
27
Holden and Baker (n 6) 394.
28
ibid 398.
29
Darvin L, Vooris R and Mahoney T, ‘The Playing Experiences Of Esports
Participants: An Analysis Of Treatment Discrimination And Hostility In Esport
Environments’ (2020) 2(1) Journal of Athlete Development 36.
30
Darvin, Vooris and Mahoney (n 6) 42.
31
Ruvalcaba and others (n 6) 301, 304.
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Volume I I I Summer 2022
source deficiencies, multiple references are used to verify statistics
where possible and methods are described briefly in the first citation
of empirical sources.
1.3. The importance of lessening abuse
Research on esports gender harassment is important because of the
significant effect that abuse can have on victims’ lives. Cyber
harassment impacts the day-to-day activities of those affected and
leads to social withdrawal.
32
Women affected by threats specifying an
‘exact time of attack’ have described feelings of terror consuming
their lives.
33
Harassment may also trigger mental health conditions;
34
one woman assaulted by an esports player was recently admitted to a
psychiatric ward.
35
Victims of cyber harassment also bear the financial
losses of seeking treatment and obscuring their online and physical
activities from abusers.
36
As Keats Citron has argued, whilst victims bear the most significant
effect of harassment, abuse also harms wider online communities.
37
The Government has acknowledged that video games have positive
cultural, social, and educational effects
38
which are denied to women
excluded from online spaces.
39
Almost half of one-thousand female
gamers interviewed in 2020 stated that abuse ruined the online gaming
experience.
40
Almost a third of women
41
also reported being forced to
32
Keats Citron (n 1) 385.
33
Dewey (n 9); Jane (n 2) 563; Wingfield (n 9) discussing a threatened mass shooting.
34
Keats Citron (n 1) 390.
35
D’Anastasio (n 5).
36
Holden, Baker and Edelman (n 11) 2122.
37
Keats Citron (n 1) 375, 390.
38
Government Response to DCMS (n 25) para 2. See also Department of Culture,
Media and Sport, Report on Immersive and Addictive Technologies (HC 2017-19,
1846) (DCMS Report) para 1.
39
DCMS Report (n 38) paras 175176.
40
McBean and Martin (n 3) 22.
41
ibid 21.
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York Law Review
attempt to ‘pass’ as men online by avoiding voice-communications,
using gender-neutral pseudonyms, and mimicking male behaviour.
42
Women are also prevented from forming online relationships and fully
engaging with games; a significantly lower percentage of women than
men play against random opponents or friends met online,
43
and fewer
women would class themselves as proper’ or ‘hardcore’ gamers,
44
indicating that women are unable to share in the positive effects of
online gaming.
Harassment in esports can also cause negative economic
consequences. The esports industry generates roughly $700M per
year,
45
attracting more viewers
46
and offering higher prize pools than
most traditional major sports.
47
In the UK, the games sector generates
£1.52B gross economic value
48
and employs 22,000 people.
49
However, harassment lowers commercial
50
and governmental
51
investment. Women are also unable to benefit equally from sector
growth due to the exclusionary effects of abuse.
52
Equal amounts of
men and women play games,
53
but only 12 per cent of game
developers are female
54
and there are no female players in the vast
majority of high-level esports teams.
55
Female employees are
42
Keats Citron (n 1) 375, 387.
43
McBean and Martin (n 3) 5.
44
ibid 10.
45
Ruvalcaba and others (n 6) 296; Ward and Harmon (n 6) 987.
46
Ruvalcaba and others (n 6) 296; Ward and Harmon (n 6) 987; Darvin, Vooris and
Mahoney (n 6) 40.
47
Holden and Baker (n 6) 392; Holden, Baker and Edelman (n 11) 67; Darvin,
Vooris and Mahoney (n 6) 40.
48
DCMS Report (n 38) para 157.
49
Government Response to DCMS (n 25) para 3.
50
Holden, Baker, and Edelman (n 11) 78, 22. See also for example Sacco (n 4).
51
DCMS Report (n 38) para 163; Government Response to DCMS (n 25) para 28.
52
Keats Citron (n 1) 375, 386; Government Response to DCMS (n 25) para 36.
53
DCMS Report (n 38) para 174; McBean and Martin (n 3) 5.
54
DCMS Report (n 38) para 174.
55
See for example Overwatch League, ‘Players’ (Overwatch League 2021)
<https://overwatchleague.com/en-us/players> accessed 25 May 2022.
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Volume I I I Summer 2022
encouraged to refuse to work at studios with sexist cultures,
56
impeding equal career development and frustrating change.
57
Many
women have also abandoned esports careers following harassment by
powerful male colleagues.
58
Lessening abuse could promote both
economic growth and equal access to profit.
1.4. Industry breakdown
Gaming communities form where players communicate via messages
or voice-chat either in-game or via third party platforms. Discord,
which allows users to communicate via text or voice in chatroom-style
forums,
59
is used by over 250 million gamers.
60
Twitch allows players
to live stream their gameplay and talk to viewers via a chat window.
61
Many professional players stream during their downtime,
62
and most
esports tournaments are broadcast over Twitch.
63
High-level players
56
Orr (n 10).
57
Keats Citron (n 1) 394.
58
Dewey (n 9); D’Anastasio (n 4); Holden, Baker and Edelman (n 11) 34;
D’Anastasio (n 5); Michael (n 15).
59
Discord <https://discord.com/> accessed 25 May 2022.
60
Kaylee Fagan, ‘Everything You Need to Know About Discord, the App That Over
250 Million Gamers Around the World Are Using to Talk to Each Other’ (Insider, 12
October 2020) <https://www.businessinsider.com/how-to-use-discord-the-messaging-
app-for-gamers-2018-5?r=US&IR=T> accessed 25 May 2022.
61
Twitch <https://www.twitch.tv/> accessed 25 May 2022; Ruvalcaba and others (n
6) 296297.
62
Damian Alonzo, ‘What It’s Like Being an Overwatch League Pro (PCGamer,
February 2016) <https://www.pcgamer.com/uk/what-its-like-being-an-overwatch-
league-pro/> accessed 25 May 2022; Hunter Bayliss, ‘Not Just a Game: The
Employment Status and Collective Bargaining Rights of Professional ESports
Players’ (2016) 22 Washington and Lee Journal of Civil Rights and Social Justice
359, 376377.
63
Bayliss (n 62) 384; Jacob Wolf, ‘Overwatch League to Be Streamed on Twitch.tv in
Two-Year, $90 Million Deal’ (ESPN, 9 January 2018)
<https://www.espn.co.uk/esports/story/_/id/22015103/overwatch-league-broadcast-
twitchtv-two-year-90-million-deal> accessed 25 May 2022; Archimtiros, ‘Mythic
Castle Nathria Race to World First Livestreams and Raid Coverage’ (WoWHead, 15
December 2020) <https://www.wowhead.com/news/mythic-castle-nathria-race-to-
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York Law Review
can build large followings on Twitch, with some streams attracting
hundreds of thousands of viewers.
64
Online gaming communities also
coalesce around platforms such as YouTube, Reddit, and 4chan.
65
It is
also notable that, in gaming communities as elsewhere, Twitter has
developed a role in facilitating large-scale movements such as the
June 2020 abuse allegations.
66
Over a quarter of gamers watch competitive esports tournaments.
67
Professional players are often attached to teams, many of which begin
as small grassroots groups.
68
Teams often expand, incorporate, and
begin to manage income and streaming activity.
69
The largest esports
teams operate across multiple games and attract significant external
investment.
70
Some esports competitions are organised informally by
the teams involved.
71
However, many tournaments are managed by a
separate league corporation, which may be independent from, or
affiliated with, the original developers of the game. For example
world-first-livestreams-and-raid-coverage-319847> accessed 25 May 2022; Max
Miceli, ‘LCS Posts Strongest Twitch Viewership of 2021 Spring Split in Week 3’
(DotEsports, 22 February 2021) <https://dotesports.com/league-of-legends/news/lcs-
posts-strongest-twitch-viewership-of-2021-spring-split-in-week-3> accessed 25 May
2022.
64
Holden and Baker (n 6) 399400. See also Mark Johnson and Jamie Woodcock,
‘The Impacts of Livestreaming and Twitch.tv on the Video Game Industry’ (2018)
41(5) Media, Culture and Society 670, 671 (collection of semi-structured interviews
with over 100 professional and semi-professional streamers, demographic information
not provided); McBean and Martin (n 3) 16.
65
Holden, Baker and Edelman (n 11) 1920.
66
See for example allegations mentioned in Sacco (n 4); Michael (n 15).
67
McBean and Martin (n 3) 17.
68
See for example EchoGuild
<https://twitter.com/EchoGuild?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ct
wgr%5Eauthor> accessed 25 May 2022; WoWProgress
<https://www.wowprogress.com/> accessed 25 May 2022.
69
See for example Method <https://www.method.gg/> accessed 25 May 2022.
70
See for example Complexity <https://complexity.gg/> accessed 25 May 2022;
Steven Rondina, ‘Who Owns Every Team in the Overwatch League?’ (Win, 24
February 2020) <https://win.gg/news/3890/who-owns-every-team-in-the-overwatch-
league-question-mark> accessed 25 May 2022.
71
Archimtiros (n 63).
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Volume I I I Summer 2022
Valve, the developers of Counter Strike: Global Operations, have no
relationship with the teams playing their game or the league
organising tournaments.
72
By contrast Activision Blizzard, the
developers of Overwatch, wholly own the Overwatch League and
manage teams closely.
73
This article mainly analyses abuse in World of Warcraft, a massively
multiplayer online game in which players complete quests and fight
monsters in an open-world environment,
74
and Overwatch, a first-
person shooter in which teams of six compete to finish map-based
objectives.
75
These games have been selected because, despite being
developed by the same studio,
76
they exemplify the differences
between organised and grassroots esports management. Whilst
Activision Blizzard manage the Overwatch League for commercial
gain,
77
World of Warcraft’s Race to World First competition has been
developed by teams inside the community
78
and is largely
unacknowledged by game developers.
79
72
Holden and Baker (n 6) 406407.
73
ibid 408, 428; Overwatch League, ‘Rules of Competition and Code of Conduct’
(Overwatch League, 2 February 2019) para 5.16(a)(ii)
<https://overwatchleague.com/en-us/news/21568602/rules-of-competition-and-code-
of-conduct> accessed 25 May 2022. For further examples, see Bayliss (n 62) 364
366; Holden and Baker (n 6) 404405.
74
World of Warcraft <https://worldofwarcraft.com/en-gb/start> accessed 25 May
2022; Steven Messner and Heather Newman, ‘World of Warcraft Beginner’s Guide:
How to Get into WoW in Time for Shadowlands’ (PCGamer, October 2020)
<https://www.pcgamer.com/uk/how-to-get-into-world-of-warcraft/> accessed 25 May
2022.
75
Overwatch <https://playoverwatch.com/en-us/about/> accessed 25 May 2022.
76
Activision Blizzard <https://activisionblizzard.com/home> accessed 25 May 2022.
77
Holden and Baker (n 6) 428. See also Johnson and Woodcock (n 64) 673.
78
Archimtiros (n 63).
79
Preach Gaming, ‘Castle Nathria Roundtable - With Complexity Limit and Echo!’
(10 January 2021) 54.1055.00 <https://www.youtube.com/watch?v=IR2I4Cw-
wH8&ab_channel=PreachGaming> accessed 25 May 2022.
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York Law Review
1.5. Causes of esports gender abuse
Numerous studies have found that, whilst women and men experience
similar levels of abuse in online games,
80
the type of abuse
encountered varies in severity between the sexes.
81
Whilst men
experience more in-game criticism and swearing, women face much
higher levels of demeaning and discriminatory abuse.
82
Female
players’ mistakes are amplified,
83
they are frequently told that they are
worse players than men in the same rank,
84
and they are entirely
excluded from games twice as often as men.
85
Female gamers are also
sexually harassed and sent unsolicited sexual pictures a
disproportionate amount
86
in what has been described by one female
streamer as a ‘gross lust-fest’.
87
Women are ultimately threatened with
sexual violence and rape far more often than men.
88
Rather than being a novel phenomenon, online gender abuse is a
modern incarnation of a ‘much older discursive tradition’ which holds
women out as inferior beings existing only to pleasure men.
89
Low
levels of gender diversity in gaming has nurtured a hegemonic culture
hostile to non-traditional players;
90
as games have attracted an
increasingly diverse audience, friction has been created in a subculture
where misogyny traditionally ran unchecked.
91
Men are notably more
80
McBean and Martin (n 3) 20; Ruvalcaba and others (n 6) 302, 306.
81
See further Keats Citron (n 1) 374375.
82
McBean and Martin (n 3) 20; Darvin, Vooris and Mahoney (n 6) 4243, 49.
83
DCMS Report (n 38) para 46.
84
Keats Citron (n 1) 380; Cecilia D’Anastasio, ‘Twitch Confronts Its Role in
Streaming’s #MeToo Reckoning’ (Wired, 26 June 2020)
<https://www.wired.com/story/twitch-streaming-metoo-reckoning-sexual-
misconduct-allegations/> accessed 25 May 2022.
85
McBean and Martin (n 3) 20.
86
ibid.
87
D’Anastasio (n 84).
88
Keats Citron (n 1) 380, 389; McBean and Martin (n 3) 20.
89
Jane (n 2) 565566.
90
Holden, Baker and Edelman (n 11) 89; Darvin, Vooris and Mahoney (n 6) 3839,
41.
91
Wingfield (n 9); Dewey (n 9); Editorial, ‘The Guardian View on Gamergate: When
19
Volume I I I Summer 2022
abusive than women in online games,
92
and significantly less able to
recognise discrimination and intervene where it happens to others.
93
Anonymous gaming spaces allow male players to engage with abusive
discourse without fear of reprisal.
94
Arguably the most significant cause of gender-based harassment in
esports is the normalisation of abuse by high-level players. Sexual
comments are directed at female streamers ten times as often as
males,
95
at an average of at least one comment every two minutes.
96
However, there is no difference in the prevalence of sexualised
comments posted to male and female streamers’ chats overall,
97
suggesting that for each time a female streamer is abused in her own
stream, another woman is abused in a male streamer’s chat. Jane
explains that misogyny escalates online because men compete to
formulate the most offensive insults,
98
a phenomenon likely
exacerbated by the perceived proximity between male esports players
and their Twitch fans.
99
MethodJosh, a prominent esports player and
streamer, allegedly developed a micro-community on Twitch and
Discord in which girls were referred to as ‘whores and ‘thots’ and
interrogated for their age, height, weight, and relationship status.
100
Some argue that MethodJosh encouraged sexism in his community to
attract views from male gamers who were unsuccessful with
Hatred Escaped’ (n 9); Holden, Baker and Edelman (n 11) 8–9; Kenzie Gordon
quoted in Lorenz and Browning (n 13).
92
McBean and Martin (n 3) 20; Darvin, Vooris and Mahoney (n 6) 4243, 49.
93
Darvin, Vooris and Mahoney (n 6) 4243 and 49.
94
Holden, Baker and Edelman (n 11) 89.
95
Ruvalcaba and others (n 6) 305.
96
ibid 307.
97
ibid.
98
Jane (n 2) 560561.
99
Noah Smith, ‘“It’s Not as Awesome as People Imagine”: Esports Players Say
“Dream Job” is More Than Fun and Games’ Washington Post (13 December 2018)
<https://www.washingtonpost.com/sports/2018/12/13/its-not-awesome-people-
imagine-esports-players-say-dream-job-is-more-than-fun-games/> accessed 25 May
2022.
100
D’Anastasio (n 5).
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York Law Review
women.
101
MethodJosh’s most popular Twitch clips show him
entertaining fans by explaining in detail how to take intimate
pictures
102
and then calling young female fans live on stream to ask for
sex.
103
1.6. Examples of abuse
Example allegations will now be discussed in order to demonstrate the
patterns of abuse that proposed solutions must address. It is
acknowledged that many reports are unsubstantiated, and the accuracy
of individual allegations is therefore not relied upon.
104
Gamertags
will be used rather than full names in order to provide both privacy
and readability. It is unavoidably difficult to provide a comprehensive
account of abuse in esports, as women have reported feeling unable to
make public allegations and many stories inevitably fail to attract
media attention.
105
Of the over one-hundred allegations made in June
2020 alone, claims ranged from gender-based discrimination, to
inappropriate sexualised behaviour, to physical assault.
106
Many
women allege that players made repeated sexual advances online or in
person or touched them without consent at esports functions.
107
Three
particularly serious allegations are outlined below.
In 2018, Overwatch League player DreamKazper was suspended from
competition following allegations of sexual misconduct with
101
ibid.
102
Kungozai Methodjosh Highlights and Compilations, ‘MethodJosh Most Viewed
Twitch Clips of All Time Compilation! Truly the Best of MethodJosh’ (19 February
2019) (MethodJosh Clips) 04.3505.48
<https://www.youtube.com/watch?v=opI523KMJj4&ab_channel=KungozaiMethodjo
shHighlightsandCompilations> accessed 25 May 2022.
103
ibid 07.2808.27, 08.4509.14 (content warning: sexual harassment.)
104
Note however admissions in Lorenz and Browning (n 13); Fenlon (n 12).
105
See for example Liao (n 12).
106
ibid; Lorenz and Browning (n 13); Messner (n 14).
107
See for example Michael (n 15).
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Volume I I I Summer 2022
minors.
108
DreamKazper, aged twenty-one, was accused of asking for
nude pictures from fourteen- and fifteen-year-old fans.
109
It was
further alleged that the player purchased plane tickets so that an
underage fan could visit him and demanded nude photographs as
‘payment’ when she refused to stay.
110
In 2019, Elvine, a popular World of Warcraft player, was caught by an
FBI child abuse operation after asking an agent posing as a fourteen-
year-old girl to meet up for sex.
111
Elvine was known to be sexually
aggressive with online fans and multiple sources alleged that he made
inappropriate advances at conventions.
112
One woman claimed that
Elvine pressured her into his hotel room at a convention, made sexual
advances for an hour, grabbing her when she attempted to leave, and
only released her when a friend replied to an ‘SOS message’.
113
MethodJosh has been recorded on stream categorising his computer
files into ‘kinda creepy’, ‘ban from Twitch’, and ‘probably a prison
sentence’.
114
Shortly before June 2020, the player told his fans to
‘enjoy the ride’ figuring out that ‘this all isn’t a joke and I’m serious
and need help.’
115
In June 2020 MethodJosh, a member of World of
108
Julia Alexander, ‘Overwatch League Player Fired After Sexual Misconduct
Allegations’ (Polygon, 9 April 2018)
<https://www.polygon.com/2018/4/8/17213638/overwatch-league-suspends-player-
jonathan-dreamkazper-sanchez> accessed 25 May 2022; Robert Paul, ‘Full Benefits,
6-Figure Salaries, 401Ks and Nutritionists - 2 Professionals Reveal What it’s Really
Like to Be Paid to Play Video Games for a Living’ (Insider, 18 April 2018)
<https://www.businessinsider.com/what-its-like-to-play-in-the-overwatch-league-
2018-4?r=US&IR=T> accessed 25 May 2022.
109
Cecilia D’Anastasio, ‘How Two Underage Girls Say an Overwatch Pro Took
Advantage of Them’ (Kotaku, 11 April 2018) <https://kotaku.com/how-two-
underaged-girls-say-an-overwatch-pro-took-advan-1825185594> accessed 25 May
2022. See also D’Anastasio (n 5).
110
D’Anastasio (n 109). See also D’Anastasio (n 5).
111
D’Anastasio (n 5).
112
ibid.
113
ibid.
114
MethodJosh Clips (n 102) 09.1410.00.
115
ibid 10.0010.30.
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Warcraft’s top competitive team,
116
was accused of soliciting illegal
images, grooming, sexual harassment, and rape.
117
MethodJosh
allegedly distributed sexual pictures of ex-girlfriends and fans.
118
Multiple fans aged fourteen and fifteen reported being told that they
were ‘the perfect age’ before being groomed and asked for sex.
119
One
female streamer alleged that MethodJosh raped her when she visited
his house to stream with him.
120
In summary, abuse typically includes: verbal sexual harassment; the
sharing of intimate pictures; sexual assault or rape; and the grooming
of underage fans. It is important to address this abuse both because of
its effect on victims and in order to prevent the normalisation of
harassment in wider online communities.
1.7. The inadequacy of non-tortious solutions
Tort law is proposed as the most fruitful source of redress for esports
gender abuse in this article because of the impracticability of
alternative solutions. Although abuse may sometimes constitute a
criminal offence,
121
investigations into esports players have proved
difficult to substantiate in practice
122
and this difficulty is compounded
116
Messner (n 14).
117
Sacco (n 4).
118
ibid.
119
ibid; Messner (n 14).
120
Messner (n 14).
121
See for example the Sexual Offences Act 2003 ss 1, 2, 3, 9, 10, 14, 15 and 15A,
the Protection of Children Act 1978 ss 1 and 2(3), and the Coroners and Justice Act
2009 s 62.
122
Messner (n 14) discussing the allegations against MethodJosh; D’Anastasio (n 84)
discussing the allegations against Elvine. See further Office for National Statistics,
‘Sexual offences in England and Wales Overview: Year Ending March 2020’ (18
March 2021)
<https://www.ons.gov.uk/peoplepopulationandcommunity/crimeandjustice/bulletins/s
exualoffencesinenglandandwalesoverview/march2020> accessed 25 May 2022.
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Volume I I I Summer 2022
by court backlogs in the UK
123
and the systemic trivialisation of cyber
harassment.
124
Abuse could arguably be lessened should communications platforms
employ more extensive monitoring. However, Twitch’s own
transparency report shows that only 2 per cent of reports of ‘hateful
conduct, sexual harassment, and harassment’ were acted upon in
2020.
125
Even where companies attempt to tackle issues, abusers often
avoid detection by using ephemeral platforms such as Snapchat
126
and
‘fragmenting’ their digital presence across multiple platforms.
127
Internal sanctions, another potentially useful solution, are routinely
under-applied by esports teams. Players frequently boycott companies
seen to support victims
128
and intimidate women by leaking private
information and issuing actionable death and rape threats in order to
suppress initial complaints.
129
Whilst some retaliation is explicitly
dangerous, much more is insidiously doubtful. The rape myth that
many women raise complaints as revenge
130
is doggedly repeated,
131
123
Haroon Siddique, ‘Crown Court Backlog Has Reached “Crisis Levels”, Report
Warns’ The Guardian (London, 30 March 2021)
<https://www.theguardian.com/law/2021/mar/30/crown-court-backlog-has-reached-
crisis-levels-report-warns> accessed 25 May 2022; Caelainn Barr and Alexandra
Topping, ‘Fewer Than One in 60 Rape Cases Lead to Charge in England and Wales’
The Guardian (London, 23 May 2021)
<https://www.theguardian.com/society/2021/may/23/fewer-than-one-in-60-cases-
lead-to-charge-in-england-and-wales> accessed 25 May 2022.
124
Keats Citron (n 1) 397, 402403.
125
Twitch, Transparency Report 2020 (2 March 2021) Reports and Enforcements
section <https://www.twitch.tv/p/en/legal/transparency-report/> accessed 25 May
2022.
126
D’Anastasio (n 5).
127
See discussion of Elvine in D’Anastasio (n 5).
128
Holden, Baker and Edelman (n 11) 2425. See also Kenzie Gordon quoted in
Lorenz and Browning (n 13).
129
Keats Citron (n 1) 385; Penny (n 11); Dewey (n 9); Jane (n 2) 562563; Wingfield
(n 9).
130
Genevieve Waterhouse, Ali Reynolds and Vincent Egan, ‘Myths and Legends: The
Reality of Rape Offences Reported to a UK Police Force’ (2016) 8 The European
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York Law Review
creating a hostile environment in which victims are less able to speak
out.
Pervasive sexism inside esports teams also undermines internal
sanctions. As noted by the Court of Appeal in Gravil, there is also an
‘obvious temptation’ for sports teams to ignore abuse in order to retain
capable players.
132
Victims are often humiliated and disbelieved
during internal investigations in close communities, as leaders prefer
the accounts of favoured members over those of complainants.
133
It is
hardly surprising that Method failed to discipline MethodJosh
adequately; Sasha Stevens, a Method co-CEO, has also been found to
have manipulated power dynamics in order to make unwanted sexual
advances towards female employees.
134
When Stevens’ conduct was
reported to the team the employees affected were threatened with legal
action.
135
In light of these failings, the next section investigates civil
claims as an additional method of redress.
2 The problem with direct tortious claims
2.1. Establishing liability
Abuse in esports is a serious and pervasive issue which cannot be
remedied effectively by the criminal law, platform monitoring, or
internal sanctions. This section shows that direct tortious claims
against abusive teams and players are also insufficient methods of
Journal of Psychology Applied to Legal Context 1, 2.
131
See for example Dom Sacco, ‘Finding the Courage to Speak Out About
Harassment in Esports: Opinion & List of UK-Focused Accusations’ (EsportsNews, 3
July 2020) <https://esports-news.co.uk/2020/07/03/finding-courage-speak-out-about-
harassment/> accessed 25 May 2022 discussing those who distort the truth.
132
Gravil v Carroll [2008] EWCA Civ 689, [2008] 6 WLUK 425 [26] (Lord Clarke
MR).
133
Trustees of the Barry Congregation of Jehovah’s Witnesses v BXB [2021] EWCA
Civ 356, [2021] 4 WLR 42 [16][18] (Davies LJ).
134
Method (n 4); Messner (n 14) discussing AnnieFuchsia and Swebliss’ allegations.
135
ibid.
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Volume I I I Summer 2022
redress. First, it is shown that direct tortious claims against esports
teams are unlikely to succeed; whilst teams may negligently inflict
harm by employing abusive players,
136
it will often prove prohibitively
difficult to demonstrate breach of duty of care. It is then argued that
claims against individual players could succeed, principally in trespass
to the person and wilful infringement of personal safety, which
remedy the direct and indirect infliction of harm respectively.
137
However, it is concluded that claims against individual players would
be worthless due to the lack of financial means of many abusers.
Turning firstly to direct claims in negligence, esports employers have
a duty to provide a safe working environment, potentially establishing
team liability where a player abuses a fellow employee.
138
Teams may
also have wider duties to fans, as companies who create risk by
choosing to engage dangerous employees act negligently.
139
However,
team liability in negligence is likely frustrated by the difficulty of
proving that employers have acted below the standard of the
reasonable esports team.
140
Defendants will not be held liable where
their inadequate employment practices are common in the sector;
141
in
EXE, it was considered acceptable for a school to hire a known child
sex offender, as DBS checks were uncommon at the time of
employment.
142
Most esports teams do not screen players thoroughly
or investigate allegations of abuse closely, thus rendering lax
136
Wong v Parkside Health NHS Trust [2001] EWCA Civ 1721, [2003] 3 All ER 932
[7] (Hale LJ).
137
Wong (n 136) [7] (Hale LJ).
138
Wilsons & Clyde Coal Co Ltd v English [1938] AC 57 (HL) 8788 (Maugham LJ).
139
Haynes v Harwood [1935] 1 KB 146 (CA) 153153 (Greer LJ); Home Office v
Dorset Yacht Co Ltd [1970] AC 1004 (HL) 1027 (Reid LJ), 10371038 (Morris LJ);
Mattis v Pollock (t/a Flamingos Nightclub) [2003] EWCA Civ 887, [2003] 1 WLR
2158 [33] (Judge LJ).
140
Nettleship v Weston [1971] 2 QB 691 (CA) 699 (Lord Denning MR).
141
Maga v Birmingham Roman Catholic Archdiocese Trustees [2010] EWCA Civ
256, [2010] 1 WLR 1441 [65] (Lord Neuberger MR).
142
EXE v Governors of the Royal Naval School [2020] EWHC 596 (QB), [2020] 3
WLUK 214 [1], [144], [147], [155] (Griffiths J).
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York Law Review
employment practices sufficient.
143
Further, Martha Chamallas and
Philip Morgan agree that it is difficult for complainants to gather
sufficient information to demonstrate that employers failed to take
necessary precautions.
144
Whilst a breach may be established where a
team encourages
145
or fails to remedy
146
abuse which they have been
made aware of, most claims in negligence against esports teams are
likely to fail.
Should an esports team be found to have breached a duty of care,
claims are reasonably likely to satisfy the remaining elements of
negligence. Cause in fact may be established where a player’s
employment has exposed them to the complainant, as but for the
negligent recruitment the abuse would not have taken place.
147
As the
independent action of a third party employee, sexual abuse will only
be foreseeable where it is very likely to occur.
148
However, liability
for serious abuse may be imposed where the tortfeasor’s actions are
somewhat less foreseeable,
149
and Chamallas has argued that, since
#metoo, workplace sexual abuse has become inherently more
foreseeable.
150
Whilst the breach of duty requirement is the sole
element likely to frustrate claims, it imposes a significant barrier to
direct team liability.
143
See for example Maddy Myers, ‘How Pro Gamers Live Now: Curfews, Personal
Chefs, and All of it on Camera’ (Kotaku, 21 June 2018) <https://kotaku.com/how-pro-
gamers-live-now-curfews-personal-chefs-and-a-1827017564> accessed 25 May 2022;
Messner (n 14).
144
Phillip Morgan, ‘Distorting Vicarious Liability’ (2011) 74(6) MLR 932, 945;
Chamallas (n 18) 153.
145
Mattis (n 139) [33] (Judge LJ).
146
Maga (n 141) [65][67], [74] (Lord Neuberger MR).
147
See Barnett v Chelsea and Kensington Hospital Management Committee [1969] 1
QB 428 (CA).
148
Dorset Yacht (n 139) 1030 (Reid LJ).
149
Attorney General of the British Virgin Islands v Hartwell [2004] UKPC 12, [2004]
1 WLR 1273 [21], [25] (Nicholls LJ).
150
Martha Chamallas, ‘Will Tort Law Have its #MeToo Moment?’ (2018) Ohio State
Public Law Working Paper 456, 31.
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Volume I I I Summer 2022
Tortious claims brought against individual players are more likely to
succeed. Claimants have frequently successfully claimed for sexual
assault under trespass to the person.
151
Battery is direct
152
and non-
consensual
153
touching
154
with intent to bring about physical
contact.
155
Any touch beyond that which is generally accepted in
everyday life can constitute a battery,
156
and as such much of the
physical abuse allegedly committed by esports players could engage
this tort. Unlawful physical contact may also constitute assault if
apprehended immediately beforehand.
157
Rape may also constitute
false imprisonment,
158
which is defined as unlawful restraint
159
with
intent to deprive the complainant of their liberty.
160
False
imprisonment was proved in Lawson, where the claimant had been
‘constrained by the apprehension of violence’ over three days,
161
but
may not warrant additional damages where the only deprivation of
liberty is the assault itself.
162
Esports players may also be liable in the tort of wilful infringement of
151
See for example Lawson v Glaves-Smith (Dawes Executor) [2006] EWHC 2865
(QB), [2006] 11 WLUK 300; Haringey LBC v FZO [2020] EWCA Civ 180, [2020] 2
WLUK 190; B v Cager [2021] EWHC 540 (QB), [2021] 3 WLUK 99; Barry
Congregation (n 133). See also Nikki Godden, ‘Claims in Tort for Rape: A Valuable
Remedy or Damaging Strategy? (2011) 22(2) King’s Law Journal 157; Phillip
Morgan, ‘Vicarious Liability and the Beautiful Game - Liability for Professional and
Amateur Footballers?’ (2018) 38 LS 242, 244.
152
Wong (n 136) [7] (Hale LJ).
153
Collins v Wilcock [1984] 1 WLR 1172 (HC) 17771778 (Goff LJ); Re F (Mental
Patient: Sterilisation) [1990] 2 AC 1 (HL) 7273 (Goff LJ).
154
Collins (n 153) 1777 (Goff LJ).
155
Letang v Cooper [1965] 1 QB 232 (CA) 239 (Lord Denning MR); Wilson v
Pringle [1987] QB 237 (CA) 249 (Croom-Johnson LJ).
156
Collins (n 153) 17771778 (Goff LJ); Re F (n 153) 7273 (Goff LJ).
157
Collins (n 153) 1777 (Goff LJ).
158
Godden (n 151) 161.
159
Collins (n 153) 1777 (Goff LJ).
160
Iqbal v Prison Officers Association [2009] EWCA Civ 1312, [2010] QB 732 [72]
(Lord Neuberger MR).
161
Lawson (n 151) [110] (Eady J).
162
Cager (n 151) [36] (Johnson J).
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the right to personal safety, described from here as the tort in
Rhodes.
163
The tort in Rhodes is engaged by harmful non-direct
conduct, such as verbal harassment, directed at the claimant with
intent to cause severe distress and resulting in a recognised psychiatric
illness.
164
In C v WH, it was obvious that grooming and sexual abuse
would cause harm to the vulnerable claimant, engaging the tort in
Rhodes
165
and suggesting that esports players who sexually manipulate
young fans may also be held liable under this tort.
Abuse alleged in the esports sector may engage a number of additional
torts. Civil proceedings could be brought for statutory harassment
166
where a player has abused another on at least two occasions in a way
designed to cause distress.
167
As held in AMP, the sharing of sexual
images without consent can establish liability for statutory
harassment.
168
Sharing private images will also engage the tort of
misuse of private information if the claimant’s interest in
confidentiality outweighs the defendant’s interests in publication,
169
as
is invariably the case where sexual images have been shared.
170
In
summary, civil claims may be available following sexual assault, rape,
grooming, verbal sexual harassment, and the sharing of intimate
pictures, potentially remedying all common patterns of abuse seen in
the esports sector.
163
OPO v Rhodes [2015] UKSC 32, [2016] AC 219.
164
ibid [88] (Lady Hale DP and Toulson LJ).
165
C v WH [2015] EWHC 2687, [2015] 9 WLUK 449 [89] (Nelson J).
166
Protection from Harassment Act 1997 ss 1 and 3.
167
Dowson v Chief Constable of Northumbria [2010] EWHC 2612 (QB), [2010] 10
WLUK 459 [142] (Simon J).
168
AMP v Persons Unknown [2011] EWHC 3454 (TCC), [2011] 12 WLUK 641 [44]
(Ramsey J)
169
Campbell v Mirror Group Newspapers Ltd [2004] UKHL 22, [2004] 2 AC 457
[134] [137] (Hope LJ).
170
AMP (n 168) [17] [32] (Ramsey J). See further Copyright, Designs and Patents Act
1988 s 85.
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Volume I I I Summer 2022
2.2. Usefulness of direct tortious claims
Civil claims cannot entirely replace the sanctions previously
discussed. Platform monitoring could stop harm before it occurs.
171
Industry sanctions are cost-effective methods of influencing online
norms.
172
Criminal penalties can protect wider communities
173
and
accurately reflect the severity of abuse.
174
Further, claims in tort may
have a comparatively lower deterrent effect than other sanctions,
especially where tortfeasors are unable to pay compensation
personally.
175
It is therefore important to remedy failings in all
solutions discussed in order to lessen abuse in esports. However, civil
claims can provide useful additional remedies when used alongside
other solutions.
176
As Godden has argued, using civil claims as an
addition to, rather than replacement for, criminal complaints is
unproblematic.
177
Paula Giliker noted in 2017 that many civil sexual
abuse claims are preceded by criminal complaints in practice,
178
a
trend which has continued in recent years.
179
Bringing both criminal
and civil cases can also benefit claimants, as where convictions are
171
See s 1.7.
172
See s 1.7.
173
Ellen Bublick, ‘Tort Suits Filed by Rape and Sexual Assault Victims in Civil
Courts: Lessons for Courts, Classrooms and Constituencies’ (2006) 59(1) SMU L Rev
55, 75.
174
Godden (n 151) 162.
175
Chamallas (n 18) 154.
176
See discussion in Wong (n 136) [16] (Hale LJ).
177
Godden (n 151) 159, 178.
178
Paula Giliker, ‘A Revolution in Vicarious Liability: Lister, the Catholic Child
Welfare Society Case and Beyond’ in Worthington, Robertson and Virgo (eds),
Revolution and Evolution in Private Law (Hart Publishing 2017) available at
<https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3016347> accessed 25 May
2022.
179
JXJ v Province of Great Britain of the Institute of Brothers of the Christian
Schools [2020] EWHC 1914 (QB), [2020] 7 WLUK 293 [4] (Chamberlain J); EXE (n
142) [24][25] (Griffiths J); Haringey LBC (n 151) [4] (McCombe LJ) citing FZO v
Adams [2018] EWHC 3584, [2018] WLUK 750 [3] (Cutts J); Barry Congregation (n
133) [8] (Davies LJ); Cager (n 151) [23] (Johnson J).
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York Law Review
secured they may be used as evidence in civil trials turning on
identical facts.
180
Tortious claims can benefit claimants in ways that other solutions
cannot. Whilst compensation orders may be issued following criminal
claims,
181
these are unsuitable in complex sexual abuse cases.
182
Compensation may also be provided by the Criminal Injuries
Compensation Authority (CICA).
183
However, complainants may
prefer tortious remedies, which demand compensation directly from
abusers, over claiming through CICA, which draws from public
funds.
184
Further, as awareness of the extent of the harm caused by
sexual abuse has improved, civil financial awards have become
significantly larger than CICA payouts.
185
Recent civil rape claimants
have been awarded £62,000
186
and £240,337,
187
and claims following
the sexual assault of minors have attracted damages of £87,748
188
and
£1,112,390
189
in recognition of the complex psychiatric problems
caused by abuse. A recent claim for grooming under the tort in Rhodes
also attracted significant damages of £51,370.
190
It should be
acknowledged that awards of high damages may perpetuate the myth
that women fabricate claims for financial benefit,
191
but this
consideration should not prevent victims from fully recovering their
losses. Whilst awards made for the misuse of private information are
180
Civil Evidence Act 1968 ss 11(1) and 11(2). See also JXJ (n 179) [35]
(Chamberlain J).
181
Power of Criminal Courts (Sentencing) Act 2000 s 130.
182
Giliker (n 178) 56.
183
Criminal Injuries Compensation Act 1995 s 1(1).
184
Godden (n 151) 174. See further Giliker (n 178) 6.
185
Godden (n 151) 171.
186
Barry Congregation (n 133) [1] (Davies LJ).
187
Lawson (n 241) [140] (Eady J).
188
Cager (n 151) [43] (Johnson J).
189
Haringey LBC (n 151) [2] (McCombe LJ).
190
C v WH (n 165) [94] (Nelson J).
191
Godden (n 151) 173.
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Volume I I I Summer 2022
typically lower,
192
valuable injunctions may be issued to prevent the
wider dissemination of private photographs.
193
Tortious claims may also allow claimants to achieve a sense of justice
by confronting their abusers in court. It should be noted that claimants
may face intrusive questioning in civil trials which could cause
additional distress.
194
For example, the claimant in Haringey LBC was
asked to discuss intimate details of his relationship with his current
partner,
195
and the recent contraceptive medical history of the claimant
in C v WH was presented in court.
196
However, some argue that
aggrieved parties
197
can benefit from reversing power dynamics by
exposing abuse in court.
198
The appeal of civil claims will inevitably
vary between claimants, but tortious liability could seemingly usefully
remedy the financial and emotional harm caused by abuse in the
esports sector.
2.3. Feasibility of claims against individual players
As previously established, claims brought directly against esports
teams in negligence are likely to fail, whereas claims brought against
individual players are likely to succeed. It is argued in this section
that, whilst tortious claims against individual players are broadly
feasible, such actions will often be worthless due to the lack of
financial means of most abusers.
Neither the international nature of esports abuse, nor claimant
anonymity concerns, should render tortious claims against players
192
See for example Campbell (n 169) [10] (Nicholls LJ).
193
AMP (n 168) [11] (Ramsey J).
194
Bublick (n 173) 7677; Godden (n 151) 177178; as noted in JXJ (n 179) [55]
(Chamberlain J).
195
Haringey LBC (n 151) [31] (McCombe LJ) citing FZO (n 179) [97] (Cutts J).
196
C v WH (n 165) [40][41] (Nelson J).
197
Morgan (n 151) 260.
198
Godden (n 151) 179180.
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York Law Review
unfeasible. Despite the cross-border nature of online abuse, so long as
a claimant is inside their home jurisdiction when receiving harmful
communications they may elect to sue in the courts of their own
country
199
and cases will be decided under domestic law.
200
These
rules also apply wherever the claimant and defendant share a
nationality, regardless of where abuse occurs.
201
As detailed earlier,
claimants may be reluctant to make complaints due to fear of
receiving further online abuse from retaliatory players.
202
Tortious
claims remain feasible because courts have the power to grant
anonymity orders to claimants whose own interests, for example in
safety and privacy, outweigh the public interest in open justice,
203
and
to victims of sexual offences.
204
Anonymity orders have been widely
used in recent civil sexual abuse
205
and harassment
206
cases.
It is often more feasible to prove sexual abuse allegations under the
civil, rather than criminal, law. The ‘obvious advantage of the civil
law’ is that it is easier to prove a case on the balance of probabilities
199
Regulation (EC) 1215/2012 of 12 December 2012 on jurisdiction and the
recognition and enforcement of judgments in civil and commercial matters (recast)
[2012] OJ L351/1 (Brussels I (Recast)) arts 5(1) and 7(2); Case C-21/76
Handelskwekerij G J Bier BV v Mines de Potasse d’Alsace SA [1976] ECR I01735
[15], [19]. Note that application in the UK post-Brexit remains unclear.
200
Regulation (EC) 864/2007 of 11 July 2007 on the law applicable to non-
contractual obligations [2007] OJ L199/40 (Rome II) art 4(1). See also art 1(2)(g)
relating to privacy claims. See The Law Applicable to Contractual Obligations and
Non-Contractual Obligations (Amendment etc) (EU Exit) Regulations 2019 for
continuing effect post-Brexit.
201
Brussels I (Recast) (n 289) art 4(1); Rome II (n 290) art 4(2).
202
See s 1.7.
203
Civil Procedure Rules 1998 in Coulson LJ, The White Book 2021 (Sweet &
Maxwell 2021) R 39.2(1) and R 39.2(4); XXX v Camden LBC [2020] EWCA Civ
1468, [2020] 4 WLR 165 [24] (Dingemans LJ).
204
Sexual Offences (Amendment) Act 1992 ss 1(1) and 1(2); Cager (n 151) [2]
(Johnson J).
205
See for example Maga (n 141); C v WH (n 165); EXE (n 232); Haringey LBC (n
151); Barry Congregation (n 133); Cager (n 151).
206
AMP (n 168) [2], [46] (Ramsey J).
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Volume I I I Summer 2022
than beyond reasonable doubt.
207
This benefit is, admittedly,
somewhat undermined by the higher ‘intermediate’ standard of proof
sometimes incorrectly employed where criminal conduct is alleged in
civil courts.
208
The House of Lords have clarified that the seriousness
of a claim does not raise the civil standard of proof unless the conduct
alleged is inherently unlikely,
209
but the Lords’ decision sits uneasily
with recent cases such as C v WH in which a rape allegation was
dismissed on the basis that it was ‘very serious’
210
in spite of the
finding that the defendant groomed and sexually assaulted the
claimant over a number of years,
211
rendering rape entirely plausible.
Regardless of whether an intermediate standard of proof is incorrectly
employed in practice, civil claims remain somewhat easier to prove
than criminal cases.
Civil cases also have the advantage of being distanced from the rape
myths which undermine the criminal process. Whilst rape is ‘loaded
with gender-based assumptions’, trespass to the person is not an
inherently sexual claim, potentially weakening misogynistic
connotations.
212
The judge in EXE expressly noted that lack of
violence did not necessarily indicate consent,
213
dispelling the real
rape myth which could have impeded criminal charges.
214
It should
however be remembered that judges must refer to the tortious claim
being brought, rather than merely referring to rape,
215
in order to
avoid transposing rape myths into the civil law.
216
207
Godden (n 151) 167.
208
ibid 169170.
209
Re B (Children) (Sexual Abuse: Standard of Proof) [2008] UKHL 35, [2009] 1 AC
11 [70], [72] (Hale LJ).
210
C v WH (n 165) [74] (Nelson J).
211
ibid [69][70] (Nelson J).
212
Godden (n 151) 161162.
213
EXE (n 142) [118] (Griffiths J).
214
Waterhouse, Reynolds and Egan (n 130) 3, 78.
215
See for example Barry Congregation (n 133) [1][2] (Davies LJ).
216
Godden (n 151) 161163.
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York Law Review
It is acknowledged that the elements of some tortious claims are
harder to make out than corresponding criminal offences. First,
whereas children cannot consent to sex in the criminal law,
217
consent
is a defence to trespass to the person even where victims are under
sixteen.
218
It is plainly arguable that a child’s consent should not be
recognised in the civil law;
219
in EXE, the underage claimant was
blamed for ‘taking the initiative’
220
in a judgment incompatible with
both the criminal law and general common sense. The consent of a
child who has been groomed thankfully remains invalid.
221
Second,
whilst criminal harassment and grooming offences are not result-
dependant,
222
the tort in Rhodes is only engaged where a claimant
suffers a recognised psychiatric illness.
223
Sexual harassment is
therefore not actionable in tort following mere emotional distress,
potentially indicating that the civil law continues to underrepresent
the severity of gendered harms.
224
Whilst these flaws will somewhat
undermine the feasibility of tortious claims, civil remedies likely
remain feasible for most victims of esports abuse.
Although tortious claims for abuse in the esports sector are broadly
feasible, direct claims against players will often be worthless due to
the precarious finances of most abusers. Numerous authors have
demonstrated that sexual abusers are frequently unable to satisfy
judgments.
225
Esports players are especially unlikely to have the
financial means to pay compensation; whilst successful players can
attain high salaries and prizes,
226
the vast majority of professionals
217
Sexual Offences Act 2003 ss 5, 6, 7, 8, 9 and 10.
218
EXE (n 232) [75], [124] (Griffiths J).
219
ibid [76] (Griffiths J).
220
ibid [90][95], [120], [122] (Griffiths J).
221
Haringey LBC (n 151) [126][130] (McCombe LJ). See also Cager (n 151) [28]
(Johnson J).
222
Protection from Harassment Act 1997 s 1; Sexual Offences Act 2003 ss 14 and 15.
223
OPO (n 163) [73] (Lady Hale DP and Toulson LJ).
224
See further Keats Citron (n 1) 392393.
225
Godden (n 151) 174; Chamallas (n 18) 136.
226
Jerome Heath, ‘The Biggest Prize Money Winners in Esports History’
(DotEsports, 11 March 2021) <https://dotesports.com/general/news/top-earning-
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Volume I I I Summer 2022
make very little money from online gaming.
227
The average esports
player earns around $6,000 per year,
228
and low rewards are
compounded by the high attrition rate in the sector.
229
Players’
earnings typically peak as teenagers
230
and only a fifth of professional
careers last over two years.
231
Lack of means may force complainants
to bring cases against tortfeasors’ employers through vicarious
liability.
232
Such actions are not exclusive with direct tortious claims.
The next section examines the availability of vicarious liability in the
esports sector in order to establish whether claimants could access
remedies from solvent defendants.
3 Vicarious liability
3.1. Introduction to vicarious liability
Vicarious liability allows a claimant to sue an employer for a tort
committed by their employee, and is established under a two stage
test.
233
First, it must be demonstrated that there is a relationship akin
to employment between the defendant and the tortfeasor.
234
It is
argued here that esports employment often satisfies this test, as
players work for employers rather than acting as independent
contractors. In practice, esports players may be employed by both
teams, who manage rosters and funding, and leagues, who run
esports-players-21870> accessed 25 May 2022.
227
See further Morgan (n 151) 243.
228
Ward and Harmon (n 6) 10001001.
229
ibid 1000.
230
ibid 1006.
231
ibid 1005.
232
Godden (n 151) 175; Giliker (n 178) 7. See for example C v WH (n 165); Barry
Congregation (n 133).
233
Barclays Bank Plc v Various Claimants [2020] UKSC 13, [2020] AC 973 [1]
(Lady Hale P).
234
ibid [1], [27] (Lady Hale P).
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York Law Review
tournaments,
235
in which case both employers could be held dually
vicariously liable.
236
Second, vicarious liability can only be established where there is
sufficient connection between the employment relationship
established and the tortfeasor’s harmful behaviour.
237
The application
of vicarious liability to abuse in traditional sports has been analysed
previously.
238
However, Lord Hope has noted that the connection
between employment in entertainment industries and the abuse of
fans remains unclear.
239
It is argued here that three doctrinal
ambiguities must be resolved in order to clarify the application of
vicarious liability to the esports sector.
3.2. Establishing Liability Under Stage One
The first stage of the vicarious liability test is satisfied where a
tortfeasor is in a relationship akin to employment with an esports
team or league, rather than ‘carrying on business on [their] own
account.’
240
In order to establish whether a relationship akin to
employment exists, courts must analyse the relationship between the
tortfeasor and defendant on a case-by-case basis.
241
In this section,
typical esports employment relationships will be examined and it will
be argued that teams and leagues are likely to be held vicariously
liable under the stage one test.
235
See s 1.4.
236
Viasystems (Tyneside) Ltd v Thermal Transfer (Northern) Ltd [2005] EWCA Civ
1151, [2006] QB 510 [79] (Rix LJ). See also Various Claimants v Institute of the
Brothers of the Christian Schools [2012] UKSC 56, [2013] 2 AC 1 [39][40], [45]
(Lord Phillips P).
237
Barclays Bank (n 233) [1] (Hale LJ); WM Morrison Supermarkets Plc v Various
Claimants [2020] UKSC 12, [2020] AC 989 [25] (Lord Reed DP).
238
Morgan (n 151).
239
Lord Hope of Craighead, ‘Tailoring the Law on Vicarious Liability’ (2013)
129(Oct) LQR 514, 526. See also Christian Schools (n 236) [85] (Lord Phillips P).
240
Barclays Bank (n 233) [27] (Lady Hale P).
241
ibid.
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Volume I I I Summer 2022
Defendants who closely direct the activities of tortfeasors are
typically in relationships akin to employment.
242
In Gravil, the Court
of Appeal found a rugby club vicariously liable partly on the basis
that players were required to make themselves available for matches
and training.
243
As Holden and Baker argue, esports teams and
leagues direct the activities of players far more closely than
traditional sports employers.
244
Esports employers can exert
overwhelming influence over players because of the power
differentials present in the sector;
245
leagues typically own the
intellectual property underpinning players’ highly specialised
careers,
246
and competitors are often recruited by teams as minors,
247
transported to unfamiliar countries,
248
and then monitored by
managers who act as ‘the mom, the dad, the agent… the landlord,
[and] the life coach.’
249
During World of Warcraft’s Race to World
First, players are expected to play for up to fourteen hours per day,
with sleep and breaks closely regulated.
250
Professional Overwatch
players’ schedules are managed by the League,
251
who retain the
ability to change working rules and conditions at their discretion.
252
242
Christian Schools (n 236) [56] pt ii (Lord Phillips P); Barclays Bank (n 233) [28]
(Lady Hale P). See also Barclays Bank (n 233) [20] (Lady Hale P) on the importance
of control.
243
Gravil (n 132) [7], [9] (Lord Clarke MR).
244
Holden and Baker (n 6) 410412.
245
ibid 412.
246
Bayliss (n 62) 377378; Holden and Baker (n 6) 412.
247
Paul (n 108). See also Overwatch League (n 73) para 3.1.
248
Alonzo (n 62).
249
Myers (n 143).
250
Ben Barrett, ‘1,960 Man-Hours Per Week: The Truth About WoW Raiding at the
Highest Level’ (PCGamesN, 15 December 2017) <https://www.pcgamesn.com/world-
of-warcraft/wow-raiding-nighthold-method-danish-terrace-death-
jesters#:~:text=by%20Network%2DN-
,1%2C960%20man%2Dhours%20per%20week%3A%20the%20truth%20about%20
WoW%20raiding,Mythic%20difficulty%20%E2%80%93%20unlocks%20next%20w
eek.> accessed 25 May 2022; Preach Gaming (n 79).
251
Overwatch League (n 73) para 5.3; Holden and Baker (n 6) 429.
252
Overwatch League (n 73) para 1.4; Holden and Baker (n 6) 430.
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York Law Review
Overwatch teams typically live together in company housing and are
held to strict training schedules with defined hours for training,
eating, and socialising.
253
Some teams mandate curfews at bedtime.
254
As esports teams and leagues typically direct activities in minute
detail, they are very likely to be considered akin to employers.
Three further factors suggest that esports players are likely to be
considered akin to employees. First, tortfeasors who are bound by
external rules have repeatedly satisfied the first stage of the test.
255
Teams and leagues near universally impose disciplinary authority
over players;
256
Overwatch League players are held to a written code
of conduct interpreted and amended entirely at the discretion of the
League.
257
Second, those who do not work under a portfolio practice
are also typically akin to employees.
258
Many teams and leagues
restrict players’ abilities to compete in other competitions, move
between teams, and work elsewhere, actively stifling portfolio
practices.
259
It is also often unfeasible for players expected to compete
for extended hours to seek external work.
260
Although many players
stream alongside their employment, some personal streams will
generate very little income, and success largely depends on the
celebrity conferred by players’ professional esports employment.
261
Third, those paid retainers and engaged across multiple projects are
253
Alonzo (n 62). See also discussion of League of Legends schedules in Myers (n
143).
254
Myers (n 143).
255
See for example Christian Schools (n 236) [56] pt iv (Lord Phillips P); Gravil (n
132) [7], [9] (Lord Clarke MR). cf JXJ (n 179) [138] (Chamberlain J).
256
Bayliss (n 62) 375, 402; Holden and Baker (n 6) 405.
257
Overwatch League (n 73) para 1.4.
258
Gravil (n 132) [7], [9] (Lord Clarke MR). cf Barclays Bank (n 233) [28] (Lady
Hale P); SKX v Manchester City Council [2021] EWHC 782 (QB), [2021] 4 WLR 56
[53] (Cavanagh J).
259
Holden and Baker (n 6) 412, 429. cf discussion of the ESL Pro League in Holden
and Baker (n 6) 407, 426
260
See RogerBrown discussing this point in Preach Gaming (n 79) 51.5054.00.
261
ibid 51.5054.00. See further Bayliss (n 62) 365, 376377.
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Volume I I I Summer 2022
more likely to be akin to employees.
262
Top World of Warcraft guilds
now provide payment in order to retain skilled players,
263
and
Overwatch League competitors are paid minimum salaries of $50,000
per year.
264
Many players also sign contracts extending across
multiple tournament seasons,
265
likely establishing vicarious liability
under the stage one test.
In doubtful cases, courts examine the five ‘policy reasons’
underpinning vicarious liability in order to establish whether a
relationship akin to employment exists.
266
Although it is argued here
that many esports players undoubtedly satisfy the stage one test, the
policy factors will briefly be considered for completeness. The three
most important policy factors require that tortfeasors work ‘on behalf
of the employer’ and as ‘part of the business activity of the
employer’, thus ‘creat[ing] the risk of the tort’.
267
The work
completed by esports professionals is the business of their team and
league,
268
and the risk of abusive behaviour increases as players are
exposed to fans. Under the fourth policy factor, defendants
controlling tortfeasors more closely may be akin to employers; as
previously established, teams and leagues exercise a large degree of
control over players.
269
Finally, the greater ability of teams and
leagues, rather than individual abusers, to compensate victims may
sometimes support the imposition of vicarious liability.
270
As such,
262
Barclays Bank (n 233) [28] (Lady Hale P); SKX (n 258) [53] (Cavanagh J).
263
Preach Gaming (n 79) 45.0052.00.
264
Noah Higgins-Dunn, ‘Six-Figure Salaries, Million-Dollar Prizes, Health Benefits
and Housing Included - Inside the Overwatch League’ CNBC (29 September 2019)
<https://www.cnbc.com/2019/09/29/what-its-like-to-be-a-professional-gamer-in-the-
overwatch-league.html> accessed 25 May 2022. See also Bayliss (n 62) 378.
265
Higgins-Dunn (n 264); Bayliss (n 62) 378.
266
Barclays Bank (n 233) [27] (Lady Hale P).
267
Christian Schools (n 236) [35] (Lord Phillips P). Barclays Bank (n 233) [20] (Lady
Hale P).
268
Holden and Baker 2019 (n 6) 429.
269
Christian Schools (n 236) [35] (Lord Phillips P). See also Barclays Bank (n 233)
[20] (Lady Hale P).
270
Christian Schools (n 236) [35] (Lord Phillips P); Barclays Bank (n 233) [20] (Lady
40
York Law Review
the policy factors further support the conclusion that the stage one test
is met.
3.3. Establishing liability under Stage Two
It will now be argued that three ambiguities in stage two of the test
for vicarious liability should be resolved in order to clarify that
esports employers may be held liable for the torts of their players.
The standard stage two test examines whether a tortfeasor’s actions
were committed ‘in the ordinary course of [their] employment’.
271
Courts should firstly clarify whether sexual abuse committed in the
course of engaging with fans is sufficiently connected to
employment. An alternative stage two test examining ‘proximity’ and
‘authority’ can be used in sexual abuse cases.
272
The second and third
necessary clarifications relate to whether employers confer authority
when they confer celebrity, and whether the alternative test applies in
the same way to the abuse of adults as to the abuse of children.
The standard stage two test is met where a tortfeasor’s wrongful
conduct was committed ‘in the ordinary course of [their]
employment’;
273
courts must examine whether the wrong was
sufficiently connected to the ‘field of activities’ usually entrusted to
the employee.
274
The Supreme Court has stated that ‘sexual abuse can
never be a negligent way of performing [an employment]
requirement’,
275
as it is too dissimilar to authorised activities.
276
However, the court is yet to consider a case in which an abusive
employee has been tasked with cultivating relationships with fans;
Hale P).
271
Morrison Supermarkets (n 237) [25] (Lord Reed DP).
272
Christian Schools (n 236) [83][84] (Lord Phillips P); Morrison Supermarkets (n
237) [23] (Lord Reed DP); Barry Congregation (n 133) [83][84] (Davies LJ).
273
Morrison Supermarkets (n 237) [25] (Lord Reed DP).
274
ibid.
275
Christian Schools (n 236) [62] (Lord Phillips P).
276
Morrison Supermarkets (n 237) [23] (Lord Reed DP).
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Volume I I I Summer 2022
Morgan has argued that sports teams could be held vicariously liable
for sexual abuse where victims are met ‘in the context of club
activities’ or where players are ‘tasked with engaging with members
of the public for the purposes of the club.’
277
The torts of esports players who meet victims in the context of team
activities should be considered to be sufficiently connected to their
employment. In Maga, the Court of Appeal held a church liable for
the torts of an abusive priest who had developed a relationship with
his victim during ‘church-organised discos.
278
Where employees
meet victims at work, a sufficient connection can be established even
where abuse ultimately occurs away from the workplace or outside of
usual employment hours.
279
Much of the physical abuse alleged in
esports has taken place at conventions and tournaments attended by
teams in professional capacities.
280
Allegations of groping at after-
parties are commonplace.
281
Esports players also meet victims during
online team events. Women joined MethodJosh’s Discord server after
finding him on team livestreams
282
and both of the underage fans
allegedly groomed by DreamKazper followed him after watching
promotional events.
283
The standard test should also be met because esports players are
frequently tasked with engaging with fans by their employers.
284
It
277
Morgan (n 151) 248.
278
Maga (n 141) [48] (Lord Neuberger MR).
279
Haringey LBC (n 151) [150] (McCombe LJ). Although see also EXE (n 142)
(Griffiths J) [127].
280
Messner (n 14).
281
See for example (Michael n 15); Dom Sacco, ‘“This Criminal Behaviour Needs to
Get Out of Society” - UK FGC Host Logan Sama on Disturbing Reports from EVO
After-Party’ (EsportsNews, 11 August 2019) <https://esports-
news.co.uk/2019/08/11/logan-sama-on-evo-after-party/> accessed 25 May 2022. See
also D’Anastasio (n 5).
282
D’Anastasio (n 5).
283
D’Anastasio (n 109). See also Overwatch League (n 73) para 1.1 for a list of
mandatory team events.
284
See for example Smith (n 99); Archimtiros (n 63).
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York Law Review
was considered relevant when establishing vicarious liability in Maga
that the tortfeasor priest had been entrusted with a duty to attract
people to church by developing relationships within his
community.
285
Similarly, dicta in GB suggests that an employee
responsible for a youth fan club would act within their employment
when abusing supporters.
286
Esports teams ‘boost individual [player]
profiles’
287
in the expectation that employees will attract fans by
being ‘as accessible as possible online.
288
Esports players are also
often required to chat with fans during mandatory team streams such
as Race to World First events, which run for upwards of sixteen hours
per day.
289
As sexual abuse is connected to esports players’ duties to
meet and develop personal relationships with fans, future judgments
should clarify that sexual abuse can be connected to employment
under the standard test.
An alternative stage two test can be applied where sexual abuse is
alleged in order to emphasise criteria ‘particularly relevant to that
form of wrongdoing.’
290
Courts can hold employers vicariously liable
for sexual abuse where employment confers ‘proximity’ to and
‘authority’ over victims.
291
It is clearly arguable that esports players
are afforded proximity to potential victims through exposure to fans.
However, courts should clarify that employers grant players authority
over victims where they confer celebrity status.
285
Maga (n 141) [46][47] (Lord Neuberger MR).
286
GB v Stoke City Football Club Ltd [2015] EWHC 2862, [2015] 10 WLUK 831
[148] (Butler J). Morgan (n 151) 249.
287
Method, ‘Road to World First’ <https://www.method.gg/road-to-world-first>
accessed 25 May 2022.
288
Smith (n 99).
289
Archimtiros (n 63). See also discussion of mandatory streaming in professional
League of Legends in Smith (n 99).
290
Morrison Supermarkets (n 237) [23] (Lord Reed DP). See also Christian Schools
(n 236) [83] (Lord Phillips P).
291
Christian Schools (n 236) [84] (Lord Phillips DP); Morrison Supermarkets (n 237)
[23] (Lord Reed DP); Barry Congregation (n 133) [83][84] (Davies LJ).
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Volume I I I Summer 2022
Esports teams confer authority on their employees by creating
‘athlete-celebrities’
292
who stream under team branding and use team-
based pseudonyms such as ‘MethodJosh’.
293
Courts have previously
found conferral of authority where tortfeasors enjoy general moral
responsibility, for example by virtue of employment in teaching or
the priesthood.
294
Authority conferred by celebrity is, admittedly,
entirely different. However, whilst arguing that vicarious liability
should be restricted, Morgan has proposed that authority is context-
specific, as some claimants will not respect traditional authority
figures in practice.
295
Just as context can limit liability, it can also
extend it; although celebrity sportspeople may not be afforded
universal respect, it is proposed the test should be satisfied where
tortfeasors hold authority over the actual claimant in question.
Celebrity esports players hold authority over fans and junior
colleagues. In Barry Congregation, authority had led the sexually
abused claimant to assume that the tortfeasor would act with ‘pure
motives’.
296
In a similar way, esports players occupy positions of trust
within online communities due to the power differentials created by
celebrity status.
297
Authority also manifested in Barry Congregation
as a fear that there would be repercussions’ if a complaint was
made.
298
Many victims have expressed fear about speaking out
against celebrity esports players with large followings and industry
connections,
299
believing that their reports would be dismissed
300
and
their careers undermined
301
by abusers wielding community authority.
292
Darvin, Vooris and Mahoney (n 6) 40.
293
See for example Sacco (n 4).
294
Maga (n 141) 45 (Lord Neuberger MR).
295
Morgan (n 144) 941.
296
Barry Congregation (n 133) [85] (Davies LJ).
297
See discussion of Dreamkazper in D’Anastasio (n 109); D’Anastasio (n 5)
discussing followers feeling they can trust the objects of their fandom.
298
Barry Congregation (n 133) [85] (Davies LJ).
299
See discussion of Elvine in D’Anastasio (n 5).
300
Messner (n 14).
301
Liao (n 12); Messner (n 14); Allegations against Iamspoon in D’Anastasio (n 84).
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York Law Review
As it is arguable that the conferral of celebrity status confers authority
over potential victims, it should be clarified whether such a situation
would satisfy the alternative test.
Finally, it should be clarified that the alternate test applies in the same
way regardless of whether adults or children are abused. Courts often
baldly state that the alternate test applies ‘in cases concerned with the
sexual abuse of children.’
302
In Barry Congregation, the Court of
Appeal was split on the question of whether the alternate test could
apply in the same way where an adult had been abused.
303
Davies LJ,
giving the lead judgment, considered that the age of the claimant was
unimportant as ‘the rationale for the test’ did not depend on the
‘characteristics of the victim’.
304
By contrast, Males LJ, whilst
acknowledging that each case is fact-specific, argued that adults
could generally be expected to resist abuse by removing themselves
from harmful situations.
305
Males LJ’s approach has so far been
accepted at face value by the academic community, potentially
rendering adult victims less able to access tortious remedies.
306
Davies LJ’s application of the alternate test should be preferred for
two reasons. First, risk-based approaches increasingly underpin
vicarious liability,
307
and yet the risk of sexual abuse does not
necessarily lessen with age. Unequal power dynamics, for example
between employees and managers
308
or celebrities and fans,
309
302
Morrison Supermarkets (n 237) [23] (Lord Reed DP); Christian Schools (n 236)
[3] (Lord Phillips P).
303
Barry Congregation (n 133).
304
ibid [84] (Davies LJ).
305
ibid [96] (Males LJ).
306
Giliker (n 24); Abigail Scott, ‘Revisiting the Close Connection Test for Vicarious
Liability: Adult Sexual Abuse Cases’ (Ropewalk Chambers, 23 March 2021)
<https://www.ropewalk.co.uk/knowledge-sharing/blog/personal-
injury/1792/revisiting-the-close-connection-test-for-vicarious-liability-adult-sexual-
abuse-cases> accessed 25 May 2022.
307
Giliker (n 178) 17.
308
See for example Method (n 4).
309
See for example D’Anastasio (n 109).
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Volume I I I Summer 2022
increase the risk of sexual abuse even where victims are adults.
310
Chamallas argues that judges who have not experienced workplace
sexual harassment struggle to appreciate that abuse can be
engendered by employment dynamics,
311
an interesting claim when it
is considered that the lead judgment in Barry Congregation was
provided by a female judge, whilst the adult employee exception was
suggested by a man.
312
Second, as vicarious liability attempts to
ensure that harm is borne by the party who should ‘fairly bear
liability’,
313
denying adult claimants a remedy effectively blames
victims for abuse.
314
As Chamallas has noted, it is unfair to expect
women to alter their own behaviour on the assumption that they will
be harmed intentionally by men,
315
and as such it should be clarified
that the alternative test applies in the same way regardless of the age
of the victim.
Esports teams could be held vicariously liable for the torts of their
players if it was clarified that sexual abuse is a wrongful way of
engaging with fans, satisfying the standard test, or that employers
who confer celebrity confer authority and that adults are not expected
to resist abuse, satisfying the alternate test. These ambiguities should
be resolved whenever an appropriate case is next considered,
although it is acknowledged that these points could best be addressed
if a test case was brought before the courts.
Finally, it is acknowledged that vicarious liability should not be
expanded to remedy abuse in specific sectors at the expense of overall
doctrinal coherence.
316
Vicarious liability scholars have repeatedly
argued that public outrage over sexual abuse has extended the
310
Chamallas (n 18) 166.
311
ibid 159.
312
Barry Congregation (n 133).
313
Christian Schools (n 236) [83] (Lord Phillips P).
314
See further Waterhouse, Reynolds and Egan (n 130) 2.
315
Chamallas (n 18) 155.
316
Lord Hope (n 239) 525.
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York Law Review
doctrine,
317
undermining clarity,
318
facilitating opportunistic claims,
319
and placing a disproportionate burden on corporate defendants.
320
Giliker has recently described vicarious liability as an ‘uncontrolled
instrument of distributive justice’ imposing liability on ‘innocent’
defendants.
321
The innocence of corporate defendants will be
questioned in the following section, but for now it should be noted
that the clarifications proposed here are not expansions, but rather the
novel and proper application of existing rules. Further, these
clarifications are limited to narrow fact patterns; clarification one will
apply only where employees have been tasked with engaging with
fans, and the development of the alternative sexual abuse test means
that clarifications two and three are insulated from having any effect
on commercial cases.
322
3.4. Usefulness of vicarious claims
Vicarious liability could usefully remedy abuse in the esports sector
by triggering wider industry change. It is commonly argued that
vicarious liability is of limited use because it frustrates ‘corrective
justice’
323
by forcing losses upon ‘innocent’ employers.
324
This
argument is undermined by the reality that employers are frequently
personally responsible for abuse, even where specific negligent
practices cannot be identified. Morgan has proposed that establishing
317
Phillip Morgan, ‘Vicarious Liability on the Move’ (2013) 129 LQR 139, 139;
Giliker (n 178) 3, 1920.
318
Lord Hope (n 239) 525.
319
Paula Giliker, ‘Vicarious Liability “On the Move”: The English Supreme Court
and Enterprise Liability: A Commentary on Various Claimants v Catholic Child
Welfare Society [2012] United Supreme Court 56(2013) 4(3) Journal of European
Tort Law 306, 313.
320
ibid 312.
321
Giliker (n 178) 1, 3, 1920.
322
Donal Nolan, ‘Reigning in Vicarious Liability (Case Comment)’ 49(4) ILJ 609,
621. cf Giliker (n 24).
323
Godden (n 151) 174; Giliker (n 178) 1.
324
Morgan (n 144) 945; Giliker (n 178) 1.
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Volume I I I Summer 2022
company liability through negligence is often preferable to vicarious
liability, as negligence claims identify specific blameworthy officials
and practices.
325
Morgan’s argument demonstrates Chamallas’ claim
that people prefer to blame individuals than to recognise systematic
failings;
326
abuse is often rationalised as a ‘pathological outsider
infiltrating an otherwise healthy system’ where it is actually
symptomatic of wider institutional failure.
327
For example, it is
unlikely that Method would be held liable in negligence for failing to
investigate MethodJosh adequately, despite this failing indicating the
presence of a wider misogynistic and elitist culture at the
organisation.
328
Employers who allow abusive cultures to develop are
partly responsible for abuse, and it is therefore appropriate that they
bear losses through vicarious liability.
Vicarious liability claims would be useful in the esports sector
because teams currently do not take their responsibility to reduce
abuse seriously. Celebrity esports players are typically not required to
comply with any background checks or sexual harassment training.
329
The twenty-three-year-old CEO of one Overwatch League team
responded to sexual abuse allegations by having ‘parental’ discussions
with players and mandating visits to art galleries so that employees
could ‘develop their public personas in healthy ways’.
330
Holden,
Baker, and Edelman argue that industry change is possible; just as
company liability has improved employment practices in traditional
sports, abuse could be lessened in esports.
331
The imposition of
liability may encourage teams to take proactive steps to reduce abuse
by improving recruitment and training and promoting internal
325
Morgan (n 144) 945.
326
Chamallas (n 18) 167169.
327
ibid 170171.
328
See s 3.1; Messner (n 14); Sacco (n 4).
329
D’Anastasio (n 5); D’Anastasio (n 84).
330
Myers (n 143). See further Lyons discussing coach responses to abuse in Paul (n
108).
331
Holden, Baker and Edelman (n 11) 3940.
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York Law Review
transparency.
332
Method’s reformation demonstrates that teams make
positive changes when held to account;
333
the team now conducts
background checks, provides anti-harassment training, has formal
disciplinary and reporting procedures, and employs an external HR
consultant.
334
Crucially, where teams reduce harassment amongst elite
players, social norms evolve, lessening abuse in wider online
communities.
335
It must briefly be acknowledged that it may not be useful or
appropriate to impose vicarious liability on very small teams. Whilst
some esports teams are large corporations which can instigate
meaningful change,
336
others are small grassroots organisations.
337
Vicarious liability could likely be established even where teams are
unincorporated,
338
players are amateur,
339
and no profits are
generated.
340
Courts have justified imposing liability on
unincorporated groups on the basis that previous defendants have had
more extensive financial resources
341
and insurance
342
than individual
tortfeasors. However, as Morgan has discussed, there is no limited
liability in unincorporated sports teams, and as such any individual
player could be forced to pay compensation.
343
Further, small teams
are likely to face ‘fluctuating membership’ and lack authority over
332
Gravil (n 132) [26] (Lord Clarke MR); Morgan (n 151) 247248, 251, 260;
Chamallas (n 18) 152.
333
Sacco (n 4).
334
Method (n 184); Method, ‘Meet the New Method Guild’
<https://www.method.gg/meet-the-new-method-guild> accessed 25 May 2022.
335
Holden, Baker and Edelman (n 11) 39, 42.
336
Rondina (n 70).
337
See discussion of team size in Preach Gaming (n 79) 45.0046.00, 51.2051.40.
338
Christian Schools (n 236) [20], [27] (Lord Phillips P); Morgan (n 151) 255.
339
Morgan (n 151) 252254; Barclays Bank (n 233) [29] (Lady Hale P). cf Gravil (n
132) [10], [41] (Lord Clarke MR).
340
Gravil (n 132) [9] (Lord Clarke MR); Christian Schools (n 236) [57][58] (Lord
Phillips P); Morgan (n 151) 254.
341
Christian Schools (n 236) [31][32] (Lord Phillips P).
342
Gravil (n 132) [28] (Lord Clarke MR).
343
Morgan (n 151) 256.
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Volume I I I Summer 2022
players,
344
a problem especially acute in informal online groups. As
such, whilst it is useful to hold most esports teams liable for the torts
of their players in order to effect wider community change, small
teams should arguably be shielded from liability.
345
3.5. Feasibility of Vicarious Claims
Cost is the most significant barrier to the feasibility of civil claims
against esports teams.
346
Legal aid is available to some complainants
alleging sexual offences, harassment, and child sexual abuse;
347
costs
may be covered in civil rape,
348
sexual assault,
349
and grooming
cases,
350
where indecent pictures of children have been shared,
351
and
where an injunction is sought following harassment.
352
However,
adult claimants seeking compensation for verbal harassment or the
sharing of intimate pictures are ineligible for legal aid, as are those
who exceed maximum income limits
353
or those bringing claims with
too low a chance of success.
354
As legal uncertainty could undermine
the availability of funding, ambiguities in the vicarious liability
should be resolved in order to render claims feasible.
344
ibid 256.
345
ibid 261.
346
Bublick (n 173) 77; Godden (n 151) 177; Holden, Baker and Edelman (n 11) 25.
347
Legal Aid, Sentencing and Punishment of Offenders Act 2012 (LASPO 2012) s 9,
Sch 1 Pt 1 ss 3(1), 37(1) and 39(1).
348
ibid Sch1 Pt 1 s 39(1); Sexual Offences Act 2003 s 1.
349
LASPO 2012 (n 347) Sch1 Pt 1 s 39(1); Sexual Offences Act 2003 ss 2, 3, 9, 10.
350
LASPO 2012 (n 347) Sch1 Pt 1 s 39(1), Sch1 Pt 1 s 3(1); Sexual Offences Act
2003 ss 14, 15, 15A.
351
LASPO 2012 (n 347) Sch1 Pt 1 s 3(1).
352
ibid Sch1 Pt 1 s 37(1).
353
ibid s 11; The Civil Legal Aid (Financial Resources and Payment for Services)
Regulations 2013 ss 6, 7, and 8.
354
Civil Legal Aid (Merits Criteria) Regulations 2013 ss 5 and 43; The Conditional
Fee Agreements Order 2013 ss 3 and 5; Constitutional Affairs Committee,
‘Constitutional Affairs - Third Report’ (HC 2005-06); Stuart Sime, A Practical
Approach to Civil Procedure (OUP 2020) ch 2 para 2.18.
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Merely increasing awareness of the possibility of liability in the
esports sector could effect change, even where funding constraints
frustrate some claims. Clarifying the application of vicarious liability
to esports teams would empower lawyers and charities
355
to warn
employers of the risk of liability and make victims aware of their
legal options.
356
Many employers currently consider esports to be an
‘unregulated’ industry,
357
but those aware of the financial
consequences of abuse have made meaningful improvements.
358
As
such, increasing awareness of vicarious liability in esports by
clarifying the doctrine would be likely to prompt teams to reform
their practices proactively before any litigation is brought.
4 Conclusion
This article has argued that vicarious liability could play a key role in
remedying and lessening abuse in the esports sector. Courts should
clarify at the next opportunity that sexual abuse is a wrongful way of
developing relationships with fans, that employers who confer
celebrity confer authority, and that sexual abuse is connected to
employment in the same way regardless of the age of the victim.
Should these clarifications be made, funding constraints would be
lessened and industry awareness of liability would be increased,
promoting improvements in esports employment practices and
ultimately reducing abuse by changing social norms in online gaming
communities.
355
Women in Games <https://www.womeningames.org/> accessed 25 May 2022;
British Esports, ‘Women in Esports’ <https://britishesports.org/women-in-esports-
campaign/> accessed 25 May 2022.
356
See further Keats Citron (n 1) 377, 413.
357
Preach Gaming (n 79) 46.1046.20.
358
Method, ‘Method Rebuild’ (2 October 2020) <https://www.method.gg/rebuild>
accessed 30 May 2021